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Keep fit ~

Light up every grid in the city!

I'm a doggy repairman!

Custom level

SQUARE DOG

-SPORTS IN 1M²

Square Dog is a mobile game application focusing on urban sub-health and sports difficulties, which emerged at the historic moment in the post epidemic era.

MEDIUM

Mobile application

DURATION

2 weeks, Oct, 2021

MY ROLE

End-to-end UX Designer

UI Designer

TEAM

Xier Chen, UI Designer
Xiuge Zhang, UI Designer

0

OVERVIEW

· 1 problem statement

In the context of the COVID-19, people's exercise time and space become limited.The epidemic prevention policy makes it difficult for many people to enjoy outdoor sports without leaving home; The busy urban life is too busy for people to cope with, and there is very little time for them to maintain their health…

In the post-epidemic era, how might we encourage people to be proactively active in exercise and body sculpting?

· 2 solution in a glance

The "square dog" application designed by our three designers requires less space and exercise intensity. It solves the problem of space and time by guiding users to perform diversified small exercises. Launched in the form of games, focusing on the problem that the current sports market APP depends on the user's initiative and interest, let indoor light sports cure urban sub-health, and make fragmented sports more fun.

The SQUARE DOG is composed of 3 main functional modules:

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MAIN LINE BREAKTHROUGH

Players, as dog maintenance workers, can choose buildings and rooms to go through.

CUSTOM LEVEL

When the dogs return to their own island, they can customize the level according to their own needs.

ISLAND SOCIALIZATION

Players can board other islands, get to know other users, exchange game experience and jointly break through the barrier.

THE PROCESS

Define the UX design results required for the entire project:

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Secondary research

Interview

Persona

Design goals

Journey map

Competitive analysis

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Brainstorm

 Storyboar​d

Design conpect

Pain spot analysis

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User flow

Mid-fi prototype

Design system

Final

design

HI-fi design

Solution

User analysis

RESEARCH

· 1 INTERVIEW AND PERSONA

"I also want to maintain a healthy life, but I really have no energy!"

We focused the target user group on the heavy mobile phone users under the age of 50. Through six interviews and 400+questionnaires, we learned about the basic needs of the target user group. With the ultimate goal of solving the sub health of the group, we achieved the goal of solving these core pain points through the design of fun games and short time sports in small places.

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Lily , 27 , white-collar 

· Subhealth problems of shoulder and neck pain caused by long-term use of computers
· During break time, she can do simple activities at her work station and occasionally go to the gym after work
· She seldom exercises because of busy work

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Lee, 15 , junior high school residential student

· Sitting in school for a long time, overusing eyes, and weighing a little
· Only activities in the dormitory after class
· No sports experience

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David , 20 , isolated college student

· Small space at home, poor sports conditions, lack of professional guidance
· More free exercise time
· Like challenging games

· 2 JOURNEY MAP

Compared with other traditional offline fitness, what is missing from online exercise fitness?

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IN GYM

🥰

EMOTIONS

😩

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It's easy to feel boring and boring to exercise by yourself with self-control

Start training and set fitness goals and basic information according to your own situation

😋

😩

Curious

A little fidgety

Ambitious

Fatigued

Guilty

🥰

😳

😅

🥰

EMOTIONS

😩

EXPERIENCE

Become a member of a gym, and prepare for fitness

Start to exercise, but it is difficult to train for yourself without professional guidance

Exercise with strangers. The atmosphere and taste are uncomfortable

Feel tired after a period of time, and gradually stop going to the gym

😎

Ambitious

Confused

Disappointed

Guilty

Anxious

Not only wasted the membership dues, but also regained their original stature and felt worse

😖

😢

😳

😡

Get ready to exercise and find your favorite fitness app

Exercise in free time, exercise according to the professional customized program of app

Difficult to persist, and leisure time is gradually used for entertainment

ON-LINE

Through the analysis of the journal map, we compared the two stages of the current fitness method: going to the gym or using some existing fitness applications. We believe that there are some pain points that have not been solved in these two ways. Combined with the data of user interviews, fitness software can be evaluated from the site area, equipment cost, game entertainment and content effectiveness.

· 3 COMPETITIVE ANALYSIS

"How to start from the content to reduce the demand for equipment and increase the interest becomes the most focused design point"

Ring Fit Adventure

The fitness game developed by Nintendo achieves the effect of body feeling game fitness through peripheral fitness rings, thigh straps and other equipment

Competitors

Requirements

Venue

Equipment cost

Entertaining

 Game content

About a living room

Fitness ring, game machine

Strong sense of interest and immersion

Easy to get started

Active arcade

An online sports fitness service platform software, which drives the motion interaction of animated characters on the screen through character actions

About a living room

​Pad

A little simple

No pertinence

Keep walking: adventure journey

Convert the real step counting data into sheep, dogs and other props in the game to enrich the game experience

No requirements

Phone

Sometimes feel harvest

No choice

Three fitness game products that interact with real people were selected for competitive product analysis, which was analyzed from the four levels of "venue, equipment cost, interest and game content" that this design focuses on
It can be seen from some known products that interest is often in direct proportion to equipment cost and venue area, that is, venue and equipment cost are often the most important link in order to get a better game experience. Therefore, how to start from content, reduce equipment demand and increase interest has become the most focused design point.

· 4 SUMMARY

After gathering the information from research, including interview, personal, journal map and competitive analysis we think that the interesting fitness application more suitable for the needs of the target group should also be required from these 4 aspects:

Venue

The required site shall not be too strict. It is better to meet the site conditions anytime and anywhere

👟

Equipment cost

The cost of equipment shall not be too high, which shall not be difficult to carry or obtain

🥽

Entertaining

The fun and incentive mechanism of the game should be complete enough to attract users to use it for a long time

🎩

Game content

The game has its own worldview and basic settings, which are consistent with the final goal settings of the software and make users feel more engaged

👑

IDEATION

· 1 BRAINSTORM

Brainstorm and give priority to the ideas most relevant to the design goals

What factors will limit our design scheme? & What are the innovation points of our design application?

Light exercise improves sub-health fitness demand

Busy life without free time

Environmental turbulence in the post epidemic era

The time and place of play should not be too large or only do some physical activities

Interesting language guides responsibility from the first perspective

Funny demands for fitness

Fragmented time fitness needs

Game-like incentive mechanism

A characteristic visual style (low poly? 8-bit? 3d?) or use a hot character

Add social functions
Showing off can increase fitness motivation

The environmental factors such as limited space, isolation from home and no offline exercise and learning can not be solved in the short term.

The idea of eventually incorporating the solution

Preliminary considerations

· 2 STORY BOARD

Integrate priority ideas into the user journey

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01 Restricted station

02 Long term desk work

03 The shoulder and neck ache is unbearable, and the eyes need to rest urgently

04 Enter personal space

05 Select exercise site

05 Let's exercise!

Through the analysis of the brainstorm and storyboard , we have determined the basic functional area arrangement of the fitness application we designed and the solution to user needs, including application positioning and game content and incentive mechanism planning. Next, we need to refine the information architecture and interface design and then carry out repeated design iterations to ensure that it can really be implemented.

DESIGN & ITERATION

· 1 USER FLOW

After defining the overall user experience process and basic functions of the application.

In order to determine the affiliation and jump connection between pages at all levels, we used user flow to help us establish the application information structure.

Home

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Continental map

Main level

Custom level

Apartment buildings

Rooms

Friend's challenge

Visual effect

Key points teaching

Stage objective

Sign in

Personal space

User data

Fitness objectives

Visual preference

Personalization

Exercise type

Exercise time

Scope of activities

Theme template

Custom level

Friends work together

Task level

Daily clock in

City map

Island map

Friend map

1st level page

General page

Page content

· 2 PROTOTYING

Mid-fi UIs & prototype for testing

Wireframing is one of the most crucial steps which involves visualizing the skeleton of product. It is a critical part of the interaction design process.

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· 3 DESIGN SYSTEM

The painting style of the whole application is based on pixel and 8-bit illustration, the color is biased towards a retro style with high saturation, which is manually drawn by us.

MOOD BOARD

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#ffffff

#ffe4b3

#d1c0e2

#65eef2

#bedfff

#doffoo

#fbaf1c

#b8701d

#7d1817

#3e0c0c

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COLOR PALETTE

TYPOGRAPHY

Primary

Secondary 

#d9cefe

#aac5df

#1285ff

#bada55

#324158

Grayscale

#ffffff

#cacbc9

#979897

#656664

#323332

#bada55

#c14c2b

#186fca

UI COMPONENTS

Icons

dog icon_edited_edited_edited_edited_edi

Aa       Raleway Semi Bold

Aa       Roboto Bold

Headline 1

Raleway /Semi Bold/24

Headline 2

Raleway /Semi Bold/22

Headline 3

Raleway /Regular/19

Headline 4

Raleway /Semi Bold/17

Headline 5

Raleway /Semi Bold/15

Headline 6

​Body 1

Raleway /Regular/14

Roboto /Bold/20

​Body 2

Roboto /Bold/16

​Body 3

Roboto /Bold/14

​Body 4

Roboto /Bold/12

Subtitle

Raleway /Semi Bold/12

Tag

Raleway /Regular/10

Tabler Icons     iconfont.cn

· 4 VISUAL IDENTITY

The most addicting games are based on a story that engages the user in the process of playing or learning. We need to describe in detail the plot, characters and their intentions, as well as the setting.

In "SQUARE DOG", there are many buildings of different styles in the square continent. The residents in the square continent have encountered many difficulties and look forward to the help of enthusiastic dog maintenance workers.


The dog on the screen will prompt the player to complete the fitness action, and the device will capture whether the player's action is correct and standard through the front camera. After completing a certain number of fitness movements, the level progress will be improved. The appearance of the building is initially a gray square, which will be lit when the level is completed.

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After repeated design iterations and detailed deliberation, we finally built an application that we believe is real, reliable, interesting, and can let indoor light sports cure urban sub-health, and make fragmented sports more fun:

FINAL DESIGN

Welcome to SQUARE DOG!

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MAIN LINE BREAKTHROUGH

As a dog repairman, player can choose buildings and rooms(levels). Players can repair the broken room by imitating the movements of dogs, and the repaired room will be lit.

CUSTOM LEVEL

Players can choose their own exercise time, intensity and exercise position in their personal space. 

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ISLAND SOCIALIZATION

Players can board other players' islands, you can also choose to jointly operate a public space to provide a new form of fitness for couples, family and friends.

Square mainland welcomes every dog repairman! Come and join us!

REFLECTION

Gains

· Try full hand-painted visual design
· Analyze and solve problems from the perspective of users, pain points and solutions
· Design a complete game world view, from personas to urban backgrounds and social scenes

Further improvement

· Availability test
· The correlation between fitness movements and level promotion is not expressed

· Failed to implement the interaction model of reloading

Future work

· Technology expansion
· Balance between sports and game functions
·
 Content quality screening?

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